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Jan 05, 2010

DePaul’s "Devil’s Tuning Fork" Reveals A World Beyond Sight

Inspired by Dutch artist M.C. Escher, Devil’s Tuning Fork (DTF) challenges players to rescue children whose spirits are trapped in a lightless—and sightless—3D world. Created by a 15-student development team in DePaul University’s Game Dev program, the free computer game was developed in less than five months, with students working nights and weekends in the university’s development and animation labs.

In DTF, creative graphics and immersive sound design turn the typical first-person shooter (FPS) upside down. Instead of shooting their way though the map, players must navigate a dream-like maze guided only by the sound waves emitted by the Devil’s Tuning Fork. The game has players "see" through a simulation of the echolocation perception used by dolphins and bats, a mind-bending twist on the FPS genre.

Since word leaked out in November 2009, as students let friends know about their feat, the trailer for the game has received more than 63,000 views on YouTube. DTF has also been heavily downloaded from numerous game sites around the world. Recently, the game was updated to version 1.21.

"When we set out to create DTF, we had no idea gamers would be so welcoming to a free, student-made first-person shooter with no guns," said Matt Lazar, producer. "I guess you can say we have been blown away by the response."

DePaul Game Elites, the student team behind DTF, first began development in June. Targeting the 2010 Independent Games Festival’s Student Competition at GDC, the team has worked virtually nonstop since then.

"Typically, a game like this can take anywhere from 12 to 36 months from concept to completion," said Alex Seropian, lead faculty advisor for the DePaul team and one of the creators of the video game Halo. "That these students went from a vague concept to finished product in just five months is a tribute of their commitment to the project."Other faculty advisors were industry veterans Joe Linhoff (technology), Scott Roberts (art and story advisor), Bill Muehl (production) and Patrick Curry (game design).

DTF team members were selected from 40 applicants to the project. Both graduate and undergraduate programs supplied students with backgrounds in game development and animation at CDM.

To learn more about Devil’s Tuning Fork, visit DevilsTuningFork.com.

How to Play

PC users can download the game from DevilsTuningFork.com for free. A low-end graphics card (NVIDIA GeForce 8000 Series or ATI Radeon X3650) with support for OpenGL 2.0 is required.

About DePaul’s Game Development Program

DePaul’s Game Dev program, founded in 2004, emphasizes a team-based multidisciplinary approach to game development that includes game production and design, game programming and animation. Students in the Game Dev program are housed within DePaul’s College of Computing and Digital Media, and therefore able to use elective courses to explore a variety of interests, including Computer Graphics, Digital Cinema, Interactive Media, Computer Science and Animation. The Game Dev program culminates in a two-quarter Senior Capstone game project. To learn more about DePaul’s Game Development program, visit http://gamedev.depaul.edu/.

About DePaul University

DePaul University is the largest Catholic university in the United States and the largest private, non-profit university in the Midwest. The university offers highly respected, flexible, practical programs of study on two Chicago and four suburban campuses. DePaul encompasses nine colleges and schools. More information can be found at www.depaul.edu.

Media Contact: Luis Levy, account executive, The Bohle Co.: (310) 785-0515, ext. 204. 


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DePaul University student developers of the Devil's Tuning Fork and faculty members gather to view the latest version of the popular video game. Pictured are (left to right): Professor William Muehl; students Joe Linhoff, Michael Tisdale and Travis Hernandez; Professor Scott Roberts; College of Computing and Digital Media Dean David Miller; and student Kyle Sullivan.